Immersive sound design and 3D audio production techniques are the core topics of this thesis. The author examines the most common 3D audio formats and describes the whole production process of the Ambisonics audio drama Spinnenbank, which is based on a text written and narrated by language artist John Sauter and was developed in the context of this master thesis.
The documentation of the artistic contribution and the production environment provides an insight into the production effort of Ambisonics audio content. In addition, a questionnaire regarding 3D audio production techniques was designed and sent out in order to obtain first-hand information from immersive audio experts and to compare it to the author’s own experiences during the creation of the piece.